Board & Pieces

How to play

Chess

Where kings fall, queens rise.

How to play Chess — the rules in plain words, in the order a beginner needs them, and the story of where the game comes from.

Origin
India
Era
c. 600 CE
Players
Two
To learn
26 min
Chess — India, c. 600 CE
Indiac. 600 CE

The rules of Chess

In the order you need them. Each part takes a few minutes, and nothing in a later part is needed to understand an earlier one.

Part 1 · 3 min

How the pawn moves

The smallest piece, with the strangest set of rules.

The soul of chess

Pawns are the smallest pieces on the board — and the strangest. They are the only piece that moves one way and captures another.

Philidor, the strongest player of the 18th century, called them the soul of chess. Once you understand the pawn, the rest of the game opens.

The first leap

There is one exception. On its very first move — and only then — a pawn may leap two squares forward instead of one.

After that first move, it is back to one square at a time. Forever.

The strange capture

Now the unusual part. A pawn does not capture the way it moves.

It walks straight forward. But it captures only diagonally — one square forward and to the left, or one square forward and to the right.

An enemy piece directly in front of your pawn blocks it. Your pawn cannot push through. But a piece diagonally in front? That is a target.

Part 2 · 3 min

How the rook moves

Straight lines, long distances. The simplest piece, and the strongest after the queen.

The straight lines

The rook moves in straight lines. Up the board, down the board, left and right — but never diagonally.

And it moves as far as you want, in one direction. A single rook can cross the whole board in one move, if the path is clear.

What blocks a rook

A rook stops when it meets another piece. If the piece is yours, you must stop one square before it. If the piece is your opponent's, you can take its square — and remove it from the board.

The rook cannot jump. Whatever stands in its way ends the move.

Part 3 · 3 min

How the bishop moves

Diagonals only, but as far as the eye can see — and forever on one colour.

The diagonals

The bishop moves diagonally. Up-left, up-right, down-left, down-right — but never straight.

And like the rook, it moves as far as you want in one direction. A clear diagonal can carry a bishop the length of the board.

Stuck on one colour

Look closely at where a bishop can go. Every square it touches is the same colour as the one it started on.

A bishop that begins on a light square will spend its entire life on light squares. The dark-square bishop, the same — on its own colour, forever.

Each side has two bishops for this reason: one for each colour.

Part 4 · 3 min

How the queen moves

Every line on the board, in one piece. The strongest mover in chess.

A rook and a bishop in one

The queen moves like a rook — up, down, left, right — and like a bishop, on every diagonal. Eight directions, any distance.

It is the most powerful piece on the board. A single queen can threaten an entire half of the board from one square.

And every diagonal too

From the same square, the queen can also sweep along any diagonal — the same lines the bishop owns.

This is why a queen is worth more than a rook and a bishop put together. It does the work of both, from one square, in one move.

Part 5 · 3 min

How the king moves

One square in any direction — and the whole game depends on him.

One square, any direction

The king moves like a queen — up, down, left, right, and every diagonal — but only one square at a time.

Eight squares around him, eight possible moves. That's all the king does on his own.

The piece you cannot lose

The king never leaves the board. He can never be captured — only trapped.

When an enemy piece threatens to capture him, that is called check. The king must move, block, or take the threat — every turn, until he is safe.

When the king has no way to escape, the game is over. That is checkmate.

Part 6 · 3 min

How the knight moves

The piece that doesn't move in lines — and the only one that can jump.

The L-shape

Every other piece moves in straight lines. The knight does not.

Two squares in one direction, then one square sideways. An L. From the centre of the board, a knight can reach eight different squares — but never the one right next to it.

The piece that jumps

The knight is the only piece that can jump. It does not care what stands in its way — it leaps over friend and foe alike and lands on its target square.

It only takes the piece on the square it lands on, never anything it jumped over. This is why the knight is so dangerous in the opening — the board is still crowded, and only the knight can come out.

Part 7 · 2 min

When a pawn crosses the board

A pawn that reaches the other side does not stop — it becomes a queen.

The journey ends in a coronation

A pawn's whole life is a long walk forward. If it reaches the other side of the board, something extraordinary happens.

It is promoted. The pawn comes off the board, and in its place you put a queen — the strongest piece in the game. The journey rewards the patient.

In theory you can promote to a rook, a bishop, or a knight instead — but in practice almost everyone takes the queen.

Part 8 · 3 min

The pawn that captures in passing

A rare but real rule — and the strangest move in chess.

En passant — "in passing"

Remember the pawn's first move? Two squares, instead of one. That was added centuries after the original rules — and some players thought it was unfair.

Their complaint: a pawn could now slip past a neighbouring pawn that should have caught it. So one more rule was added to balance it out.

If a pawn moves two squares forward and lands beside one of your pawns, you may capture it on the very next move — diagonally, as if it had only moved one square. After that one move, the chance is gone forever.

Part 9 · 3 min

Castling — the king's only special move

The only time you move two pieces at once. A way to tuck the king away.

Two pieces, one move

Castling is the only move in chess where two pieces shift at the same time — the king and one of his rooks.

The king slides two squares toward the rook. The rook hops over him and lands on the king's other side. In one move, the king is safer and the rook is in the game.

There are conditions: neither piece may have moved before, the squares between them must be empty, and the king must not be in check or pass through one.

Where Chess comes from

“Life is a kind of chess. Points to gain. Adversaries to contend with.”

Benjamin Franklin · The Morals of Chess, 1786

Northern India, 6th century

Around the 6th century, in northern India, soldiers gathered around a small board. They called it Chaturanga — "four divisions." Infantry, cavalry, elephants, chariots. The strategy of war, captured in 64 squares.

No one knew this game would travel the world for fifteen hundred years.

Across borders, across centuries

It became Shatranj in Persia. Players gave it new names, new rules, new poetry.

The Arab world carried it across the Mediterranean. By the 10th century, monks in Spain studied it like a sacred text. Vikings learned it from Moorish traders.

Each culture left its mark.

The Mad Queen, 1475

In 1475, something changed in Spain. The Queen — once the weakest piece — became the strongest.

Players called it "Mad Queen Chess." The game got faster, sharper, deadlier. The rules we play today are mostly this version, 550 years old.

Modern chess was born in a court where queens ruled openly.

The same 64 squares

Today, 600 million people play chess. It's the most studied game in human history.

Grandmasters, school children, online strangers, family rivals — all moving the same pieces, on the same 64 squares, that soldiers once carved in Indian soil.

You don't need to be a grandmaster

You don't need to know the openings, the endgames, the famous traps.

You just need to know how the pieces move. Then you can play — with your family, with your friends, with anyone, anywhere.

Let's start at the beginning.

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